The game is the sequel to Dino Crisis and was followed by Dino Crisis 3 in and was ported to Microsoft Windows that same year.
The story follows the events of the last game, where Regina is now on another mission involving a facility located close to the fictional Edward City, where a major anomaly has caused the whole island to be transported back in time to the era of the dinosaurs, along with all the human inhabitants.
Regina is sent on a rescue mission with her new ally Dylan Morton, who has a strange connection to the events on the island. The player's control switches between Regina and Dylan at specific points in the game. Dino Crisis 2 is a third-person shooter, yet the perspective changes with movement into new areas and fields of view as the game uses predetermined camera angles. The game also departs more from the survival horror of the first Dino Crisis and is more action-oriented, with more open areas, more items and less emphasis on puzzles.
As players kill dinosaurs in succession, countering attacks and avoiding damage in areas, they can earn "Extinction Points" that act as a form of in-game currency that tally up as player moves between locations. Throughout the game the player can locate and use computer stations that act as save point where players can save and load games, along with spending Extinction Points on new weapons, upgrades, health packs and ammunition.
There are also bandages that are used to prevent bleeding that occur when a player takes damage from certain attacks that results in slow draining of the health bar. There are two forms of weapons in the game, main and sub-weapons, meaning the player can only equip one of each at a time.
Main weapons provide the most damage and are used for the majority of attacks, for example shotguns, flamethrowers and rifles whereas sub-weapons are used to get past obstacles, like the machete for cutting plant vines and the firewall gun that creates a temporary wall of fire against foes. Over the course of the game, players will switch roles between Regina and Dylan, who have different weapons, making some passages blocked for one but accessible for the other.
A breakaway extension of the Resident E vil franchise, Dino Crisis features almost exactly the same formula, although the flesheating zombies are replaced with your common-or-garden variety of dinosaurs. After parachuting into a secret island research facility in search of a missing scientist, you, playing as Regina, have to find a way to get off again after discovering that the place has been overrun by horrible lizards.
As far as plots go, it's hardly the most original and there's a strong stench of B-movie. If you anticipate the usual bad voice acting and feeble plot twists, you could almost write the game yourself. The plot's mostly linear but, about two or three times during the game, diverges at different points letting you choose which path it's best to go down.
Choosing which way to go doesn't make any drastic changes to the plot but it does at least add to the replay value, which the game would otherwise lack. Like a bad omen, one of the first things to confront you when loading up the game is the astonishingly low, PlayStation resolution of the menu screen. You'd be forgiven for thinking you were looking at a title from the days, rather than a part of today's cutting edge software, as you navigate your way around the blocky pixels.
Into the game proper and a 3D card noticeably improves on the original's visuals, but you're still stuck with a maximum resolution of x And, even if we don't put the game down for this, we can't deny the sterile graphics that represent the base, as the bleak grey tone throughout has a habit of sapping some of the necessary atmosphere. The way the backgrounds sometimes move along fixed planes as you walk makes up a little in this department as it's quite a novel effect, but naturally, it wears off after the umpteenth time.
Aside from the slight 3D card touch up, the transfer from PS to PC has seen some other minor improvements in an effort to entertain an audience that might actually expect a bit more after the long wait. Are you ready for this? Well, instead of letting you discover the four different costumes hidden in the game, it has put them in for you at the start. They'll be queuing around the block for that, Capcom. It has also included a version of the PlayStations's hidden Operation WipeOut subgame in the start menu - a challenge to shoot as many dinosaurs as possible in as short a time as possible.
It's nothing more than Regina wandering around the original map getting attacked in a frustrating way that plagues the main game. The fact that you can upload your score on to the Internet doesn't really seem like the sales-winner Capcom thought it was.
The loading door screens necessary on the PlayStation also make a comeback on the PC, probably more for the completeness factor than anything else. The good news is that they're obviously much faster, meaning walking from one location to another isn't quite the tedious chore it otherwise could have been. As for the game itself, going up against the various dinosaurs is rather a tricky business.
The controls are frustrating to use in a difficult situation and feel clumsy when up against the speed and savagery of the enemy. The inclusion of a quick-k turn key is a blessing in cases when running away seems like a good A solution. However, when H actually trying to fight, I it's impossible to get a H few shots at anything from close up without them jumping up to W successfully attack you. Once this happens, your character spends a frustrating amount of time out of your direct control as she's knocked to the floor or bitten and you jab at the keys attempting to get her to safety.
Most times you'll want to avoid the dinosaurs altogether by dodging past them and saving your ammo for the harder versions later on. It does lack credibility, though, as you run past a Velociraptor several times as it prowls along the middle of a corridor, trying not to give him time to react. Which leads on to the illogical situation of you being perfectly safe from harm if you start reading a memo or something - even though there's a Raptor half an inch from Regina's neck when commencing.
The controls don't do justice to the situation of avoidance either, often making you slide along walls like a drunken sailor on roller skates. The actual adventuring aspect is rather poor as well. The majority of puzzles are made up of insultingly simple tasks, such as matching colours together or picking words out of codes.
Dino Crisis brings back vaguely disturbing memories of the interactive movie genre, with its sledgehammer approach of inserting things like this into the plot in order to make an excuse to watch it. True, Resident Evil did the same thing, but somehow managed to pull it off with its pride intact. That's not to say it's as bad as something like The 7th Guest, but often the puzzles feel like a means to stop you from opening doors and nothing else.
Dino Crisis loses the tension of survival horror that RE2 has in spades. As was mentioned on its PlayStation release, dinosaurs just don't put the willies up people quite as much as skinless dogs do. There's a sense of apathy to be felt when playing through the game, since there's not quite the same level of fear as you walk along trying not to imagine what's waiting around the next corner.
Indeed, Dino Crisis never caused as much excitement on the PlayStation as the other survival horror games. The port to the PC does little to improve on the way the game looks and plays. We could initially overlook the problems at the start of the game, but, after continuous playing, the annoying combat became more apparent as the dinosaurs got harder. The puzzles, don't really go anywhere either. But, for all its faults, it does have a certain drive behind it that warrants some interest in finding out how the story progresses.
Capcom can produce great games for consoles when it tries, so it's a shame they don't pay more attention to the PC market. Dino Crisis could have done with a makeover because, compared to titles like the Dreamcast's recently-released Code Veronica, it looks outdated and outdone.
Hot on the heels of Dino Crisis 2 for PlayStation, Capcom comes a callin' with a snappy Dreamcast port of the original game. Much like the unreleased in America DC versions of Biohazard 2 and the upcoming Biohazard 3, this is little more than a quick port of the PC code, with almost no extras.
While the textures are merely smoothed-out versions of their PlayStation counterparts, the game still looks better than ever. It's still not nearly as pretty as something like Code: Veronica, but Dino Crisis, and its fully 3D backgrounds, benefit from the Dreamcast's accelerated hardware much more than the mostly prerendered Biohazard 2 did.
Even though Capcom has stated that any Dreamcast titles released in Japan will almost certainly come out here, there is no U. Cross your fingers! Despite what you might think at first, this isn't just another Resident Evil clone. Sure, it has a lot in common with its stable-mate, but it has enough new stuff to make you feel like you really are somewhere other than Raccoon City. The most obvious new feature is the fully 3D environment, something that you'd expect to really open everything up. Unfortunately Dino Crisis still mimics RE in the way it has to sit and load for a while every time you walk through a door.
Don't expect Tomb Raider either As far as spooks and horror go, I think it has to be said that dinosaurs aren't as scary as zombies -although they can make you jump when they smash through a window and eat your friends.
The whole story line is extremely reminiscent of lurassic Park While the RE games seem to be erring more on the side of combat as the new games come along, Dino Crisis emphasizes puzzle solving as its major gameplay dynamic. None of the puzzles are too taxing, but they're presented in an original way and range from simple codes to some bizarre spatial reasoning problems.
It does have a tendency to repeat itself with the puzzles though. Dinosaur fans, rejoice! Capcom has managed to take the survival horror genre, remove the zombies and insert an equally terrifying menace--prehistoric beasts with a taste for blood. Using real-time environments gives it a more cinematic feel, making it feel like anything could pop out to attack at any time. There's plenty of puzzles, though they could've been a tittle more difficult.
If you're a fan of Resident Evil, you won't be disappointed by Dino Crisis. After playing Dino Crisis, I've decided these supposedly extinct cold-blooded creatures suck. OK, so maybe they don't-I'm just mad because they 1 scared the hell out of me, and 2 killed me.
The latter being a bigger problem of course. Seriously though, Dino Crisis is pretty solid in all aspects-game-play-wise, graphically, sound, etc. There isn't much to complain about. Heck, even the voiceacting is decent. Any fan of RE should take notice. But at the same time … well, why not? It can't get any worse for the Jags' offense. It mustered total yards against the lowly Oakland Raiders, and have one touchdown in two games. The starting quarterback, Blaine Gabbert, is hurt.
The star running back, Maurice Jones-Drew, left Sunday's game with an ankle injury. The star wideout, Justin Blackmon, is suspended. Even the punter, Bryan Anger, is causing some fan anger. It's bleak, man.
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