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Strategy , Political Sim , Simulation , Politics. Action , Hunting , Co-op , Multiplayer. Simulation , Management , Exploration , Memes. Pixel Graphics , 2. Action , Indie , Simulation , Strategy. Simulation , Indie , Education , Realistic.
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Horror , Survival Horror , Singleplayer , Robots. Programming , Idler , Automation , Cyberpunk. Action , Adventure , Indie , Space. Even after this, the marine is still alive for a short period of time, «gasping his last, with nothing but bloodied, glistening Vertebral column beneath his chin.
It's an issue for me; some computer games are for kids— we're not making a computer game here for anyone other than adults. That's very clear and within that context, I think the violence is part of the character and the world— so we're talking about a fantasy world here and fantasy creatures and we're talking about trying to build up a mythos.
I remember the first time I saw it, one of the particular Predator kills, everyone went 'Oooh'. But it's what the Predator does in the movies. The Predator campaign explains how their species considers the war tactics of the human Marines juvenile.
A quote from the intro states: «We are old, my brother. Our race is few and scattered. Our ancestry lost to myth. The humans are still children, creatures of desire and hubris, with no comprehension of the long hunt.
Still, they make good sport. They have discovered a trophy long locked away. They must not be allowed to find the crucible that spawned our most respected prey. If they succeed, all life will succumb to the crawling dark Aliens vs Predator for PC. Aliens fight in close-quarters with their claws and tails, getting as close as possible to their prey as quickly as possible. Aliens have the ability to climb walls and jump from distances without much effort, and can blend in with shadows, using darkness to their advantage.
Within limited ranges, aliens can seek out prey through walls. These senses also allow Aliens to clearly observe cloaked Predators. In the single player campaign, players will have the opportunity to harvest «hosts».
By pinning the host, nearby facehuggers are able to locate and latch on to them, thereby propagating the Hive. Throughout the game, the player also has the opportunity to perform «stealth kills». The Colonial Marine campaign is far closer to that of a standard first-person shooter.
Marines carry a wide arsenal including pulse rifles, flamethrowers, and auto-tracking Smartguns. To help navigate the surroundings, marines are equipped with shoulder-mounted lamps, surveying flares to briefly illuminate darkened areas, and motion trackers, capable of providing info on hostile positioning as they move.
As a Marine, the game starts out above the planet, with the Marines squads on two separate ships, one of which is identified as the USS Marlow.
The Marines have been given orders for a combat drop. When the Predators' ship comes out of cloak and destroys the Marlow, Major Van Zandt directs the surviving shuttle to land. The player Marine, dubbed «Rookie», is knocked out during the drop, and regains consciousness in the heart of the chaos itself.
At Corporal Tequila's direction, Rookie is sent to several parts of the wrecked human colony with the purpose of getting systems back online to locate all the surviving Marines, especially Major Van Zandt. However, the Major is discovered cocooned, forcing Rookie to shoot him.
Moving further into the newly established hive within the refinery, Rookie encounters the Matriarch, the Alien queen, and sets her on fire, ultimately killing her in an explosion with help from Tequila. When viewed from space, they read: "Come and have a go if you think you're hard enough, you dreadlocked, boot-faced sissies.
But the Predators in Aliens vs Predator 2 aren't roaming around on Earth. The place they've picked for their hunt is actually a human-run research post that specialises in somewhat dodgy experiments upon Aliens, which includes a fully functioning artificial hive stuffed full of head-biting, colonist-cocooning, acid-for-blood xenomorphs.
Presumably the Predators see this as an opportunity to take on two notable foes at once, collecting both human and alien trophies for their gory collections. But what they may not have banked upon is the fact that the facility itself has run into a little trouble, the aliens breaking loose of their restraints and running amok through the two sections of the large facility, the observation pods and the operations centre.
Throw into the mix a bunch of marines who've turned up to deal with the alien infestation and you've got a recipe for havoc, gore and more brown trousers moments than you can shake a spear at.
As in the original Aliens vs Predator , the single-player game gives you the opportunity to play as either a Predator, marine or an Alien. But whereas the campaigns in AvP were essentially separate stories, Aliens vs Predator 2's sports a single coherent storyline, showing the same events through the eyes of different species. So in some situations, you'll hear word of what one species is up to, then get to experience it first-hand in its campaign.
It's a welcome touch that makes the three campaigns tie together rather well. As you'd expect, each of the species has very different characteristics and technology, requiring distinctly different tactics to be employed for each one. The marines, for example, are not as physically strong as the Aliens or Predators, but this doesn't mean you're going to get slaughtered the moment you step into the research complex. The marines have access to a wide range of weaponry including the pulse rifle, which you begin the game with, a shotgun, pistol and enemy tracking smart gun, all featured in the Aliens movies.
Plus you get your hands on some other unseen weaponry, comprised of the usual FPS assortment: sniper rifle, rocket launcher, grenade launcher, and mini-gun. To top it all off, additional toys are available, such as night-vision, flashlight, a hacking device and a welding torch that can be used to open certain doors or hatches there's very little key collecting in this game , and the marine's friend, the motion tracker.
The latter shows the position relative to you of any moving object including swinging chains and doors, which increases tension by causing a few false alarms and is invaluable in knowing when something's lurking round the corner for you, be it human, synthetic, Alien or Predator. All of the above means that the marine campaign requires you to be fleet of foot and fast of trigger finger - as in most 3D shooters.
If, on the other hand, you're more of a Thief fan or chose to root for the dreadlocked one in the two Predator movies, then the Predator campaign will probably be your first stop although you'd be a fool not to have a crack at all three campaigns. As the Predator, you pick up various weapons as you go through the game, including a net gun, a shoulder mounted cannon, a flying disc weapon and a pistol, but you start off with only a couple at your disposal - your claws and a spear gun.
However, these weapons are perfectly sufficient to take on the human foes that the first couple of levels throw at you.
How so? Because your primary strength as the Predator is your stealth - your cloaking device keeps you perfectly hidden from humans and synthetics, your vision device makes your foes stand out against the background and you have a zoom facility that lets you take out targets from a distance - the disc and shoulder cannon even home in automatically, making you a formidable foe.
But there's a catch - after all, the game would get pretty dull if you were undefeatable. Actually, make that a few catches. The targeting cursor of your disc weapon and shoulder cannon can be seen by your enemies, giving them a good idea where you are. And actually firing these two weapons deactivates your cloak, as does walking through water.
Also, your weapons, your cloaking device and the medi-comp device you can use to heal yourself rely on energy - you can regenerate energy by just switching to a free-energy device called an Energy Sifter which will replenish your energy meter.
This device makes a hell of a noise when you use it though so any foes in the area are likely to cotton on to the fact you're there. Additionally, when it comes to fighting Aliens, you're not so hot - they can see you cloaked or uncloaked and whereas you can deal with a few humans up close, the Aliens are far better at close range combat than you are. Combating Aliens usually involves backpedalling frantically while you're blasting away at them with your shoulder cannon.
The most suprising thing about the Alien campaign is that you don't start the game fully-grown - instead you begin life as a Facehugger, as depicted in the movies. With no defensive capabilities, you have to sneak your way around the corridors of the complex, climbing walls and skittering through vents till you find a lone victim to, er, hug faces with. The next level then starts with a wonderfully gruesome view from inside your victim's torso, which you gnaw and burst your way out of now in the second stage of Alien development: the Chestburster.
You're quite vulnerable at this stage and can no longer crawl around walls and ceilings; again, you have to stealthily move around the complex until you find a place with fluffy animals to nourish on and grow into an Alien drone proper. Only then do you get the ability to hack and slash your opponents to pieces, pounce at them or bite their heads off and feed on their bodies to restore your own energy. While you might think playing as a lone Alien would require huge amounts of stealth, this isn't the case.
Speed and cunning is more important - the latter is required to find alternate routes round the automated sentry guns that can cut you to pieces in seconds, while the former lets you get close to your opponents and take them out, especially with no long range weapons at your disposal. A little disappointingly, enemies do tend to see you if even if you're hanging from the ceiling in a dark corner - in single player, at least.
Multiplayer is a different story, since human players actually have to remember to look up. Unlike the previous game or the Aliens movie, Aliens vs Predator 2 doesn't solely take place in the corridors of a deserted colony or an Alien hive. True, you do get to visit those locations, but you also get to wander around alien jungles as the Predator or through the corridors of the research complex and pods as all three species.
The level design is pretty damn good and convincing. In fact, the game has a lot in common with the Aliens comics, which often centre around the dodgy activities of those attempting to exploit the Alien as a bio-weapon. Such attempts usually end in tears and much tearing of flesh and Aliens vs Predator 2 is no different.
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